The ability to continuously fire projectiles allows it to match the damage output of the Heavy Bowgun and with the added … All rights reserved. That's a critical based on your weapon affinity. In a game full of obscure and/or unexplained mechanics, the MHW Elderseal effect might be the worst offender. Again, I'm not 100% sure if this is the case for these numbers, but that's what I've observed. Stamina Thief affects any attack that deals exhaust damage. The disheveled beastie is a tempered, terrifying version of his mid-level counterpart. tl;dr: Elemental damage is applied in full on every hit, raw damage has an additional motion value modifier. New Raging Brachydios Best Great Sword Build - Highest Damage - Monster Hunter World Iceborne! MHW Switch Axe Quick Guide. Edit: I totally misread your post. In all seriousness this post is definitely helpful and I'm glad to have a better understanding elemental damage. Piercing Shots 貫通弾・竜の一矢強化 Increases the attack power of piercing ammo and Dragon … Going back to our Deviljho example, see the following table: This table has a couple things to look at, and let's start with Poison. Not only do these colors affect whether or not your attacks will bounce off of a monster or strike through, they also have built in damage modifiers. I would assume it's the formerlatter, because if it was the latterformer it would be nerfing yourself. Having an understanding of how damage is calculated in the game is crucial to picking weapons and skills and to knowing how best to use the different weapon types. Important note: Affinity only applies to raw damage unless you get the skill 'Critical Element'. Quick Edit: I guess I should also mention I have affinity sliding which applies said affinity buff to my character. Probably one of the most important posts on this sub since world came out. Maybe add a blurb about how things like Attack Up and Demondrugs add to true damage and would thus need to be multiplied by the weapons bloat value to see the true effect. You can cause Exhaust by hitting the monster with a Hammer, with any HH attack except the poke, with a bow using Exhaust Coatings or Arc Shot, a Bowgun using Exhaust S or an Exhaust Phial Switchaxe in sword mode. Most monsters signal that they are entering an enraged state by roaring but the bird wyverns, like Yian Kut Ku and Gypceros, jump up and down. Stop hitting that part. Projectile How Is Damage Calculation Mhw. I'll have to test this at some point, but I'm lazy. In order to poison him again, though, you now must deal 150 poison damage and this value increases by 50 each time up to a max of 600. A leak in the exhaust manifold can burn the exhaust valves, which compromises their seals over the cylinders, and impacts the performance of the pistons, hence the engine. Iai Spirit slash 39 + 86 -> 50 + 110 Bow:-thousand dragons increased elemental damage … MHW just keeps the new content rolling with “The Last White Knight”: a new event quest featuring a returning monster, Frostfang Barioth. I know. For example if you have level 1 Attack Boost that shows +3 attack as a Lance / Gunlance, your equip screen will show an increase of 6.9 or about 7. Rage is when a monster has absorbed a certain amount of physical damage and reacts by becoming much more aggressive. Or break it, sometimes that turns it in into a weak spot. Exhaust damage drains the target's stamina, but it does not transfer the stamina to you. Log in to view your list of favourite games. You're on a weak spot. What this means is ele damage is applied in full on every swing, whether it's the finisher in your combo or one of the middle attacks in a dual blade Blade Dance attack. Like when quest is over you have shown, you did 14000 damage, like, … if you don't know what this means and helloworld.exe prints "Failed to load monsterhunterworld.exe, PID=XXX", then run helloworld.exe as admin. Immediately after entering, do not mount, stun, paralyze, or put to sleep, any of the dragons, as doing so would prevent the Turf War from … Deviljho is particularly weak to poison as anyone who's fought him knows, and this table proves it. Also i'm pissed when people join my quest and does absolutly nothing. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. But at 15(?) 3 While active, grants attack +20. Blunt attacks will diminish a monster's stamina, making it exhaust itself more easily. The powerful open-source mod manager from Nexus Mods. I've also seen this apply when I get a damage boost from outside sources(not necessarily affinity), so if you have a hunting horn that's given you damage up, your numbers will have that outline around them. Traps also last longer when they ensnare a monster with depleted … I could be wrong on this, but I think it means you have the element weakness right, but you're hitting a hard spot. The hammer triple triangle finisher ("golf swing") deals 50 KO damage whether it's the starter hammer or the maxed out HR diablos 2 hammer. That also raises another interesting question, if multiple people are using poison would that only activate if it was your hit that put the enemy into poison state or would it activate as long as you contributed to poison damage. #mhw. Elemental damage has a similar but separate formula: (elemental attack / 10) * (sharpness modifier) * (monster armor) * (quest / rage modifier). In Multiplayer, the Hunting Horn shines like no other. I don't know how the set bonus works exactly, to be honest. Projectile Attacks. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Copyright © 2021 Robin Scott. However, these end up balancing out in terms of absolute damage output as the gs / hammer will put out considerably more raw damage per attack that lands, and all weapons are plenty viable running with raw + ele damage. All credit goes to HelloWorld. 1 While active, grants attack +5. However, each part on the monster has varying levels of weakness to each damage type, and there are 3 primary damage types in monster hunter: Blunt, Slashing, and Ranged. The overall damage modifier for a given affinity value is (affinity / 4) %, so a weapon with 40% affinity will result in an overall average 10% damage increase. After a while, Kushala Daora or Teostra will enter the area. Even those which don't display these telltale signs … Mods requiring this file. When you run "helloworld.exe", a config file "config.json" will be generated at the same folder where "helloworld.exe" is. The only notable exception that comes to mind is (Furious) Rajang’s head hitzone, which is 50 rather than the … If you helped me translate things, and your name isn't here, that's probably because I forgot to add your name here. Once enough time has passed or enough damage has been received, Arch Tempered Nergigante will move on to Area 9. The orange numbers mean you are dealing your full damage. These modifiers haven't been datamined / determined for the monsters yet, but they're available for previous games so I'll use an example from Generations on my favorite monster: The Deviljho. You may have noticed by now that your weapon has various tiers of sharpness, represented by different colors. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Shows EndemicLife/Monsters Behavior/Size/HP/Stamina/Rage/Crown/Status/PartHP, TeamDamage, TrainingDummyDamage, BuffTimer, MapTimer. Showing 1 - … If you played MMOs like WoW … an overlay that shows lots and lots of stuff. In order to cut tails you used to need to deal cutting damage all the way on the tail. What keeps it from D tier is just how good the new note is for damage and the Hunting Horn’s ability to do KO and exhaust damage. The type of damage that the motion value does: stun: Integer | Null: The potency of the motion value's stun damage: exhaust: Integer | Null: The potency of the motion value's exhaust damage: hits: Array An array of hits caused by the motion value; each hit is represented as a whole number precentage of the raw damage … Exhaust damage inflicted on the monsters head will do KO damage. These modifiers are entirely dependent on the monster and you can see some example modifiers on the mh wiki page. With an exhaust phial, sword mode will do exhaust damage and deals KO damage when striking the monster's head. MHW Damage Meter is a tool for Monster Hunter: World, created by jd. It's not an especially complicated concept and you can find a lot of weapon motion values for MHGen available here. Blunt weapons deal Exhaust status when they hit a monster. Weapons that deal exhaust damage include any blunt/impact attack hitting the monster's body (every weapon except Longsword, Dual Blades, and Insect Glaive). Do note that like other status ailments the KO damage inflicted on the monster will decrease over time, so it's important to keep attacking the head if you wish to … In order to use Sword mode again, the Switch Gauge must be filled to a specific threshold. It might not have anything to do with affinity at all. This is the only melee I like. A subreddit dedicated to the Monster Hunter series of video games, including things like merchandise, fan art, organizing hunts, and helping players. Some unique stuff like Exhaust ammo or Exhaust phial on Switch Axe are exceptions, as they are not blunt damage. Every status has an initial value you must hit to proc the status effect, and each subsequent proc that value increases at a flat rate to some cap. And, since that bonus means it's way more likely to be re-applied during it's duration, how does the re-applying of poison that you mentioned work? Attacks can exhaust monsters easier, slowing them down & making them vulnerable to damage : The bad news is that, unlike previous titles, in MHW the abn. When the Switch Gauge depletes, the Switch Axe forcibly switches back into Axe mode. The Hunting Horn is one of the only two weapons in MHW that deal blunt damage. Elemental damage has a flat modifier of 10. After a certain amount of KO damage is dealt the monster will be knocked over for a short period. I thought you were asking about grey numbers vs orange. This information has not been updated for World yet and as such there may be some inconsistencies between the link and World, but it's a good place to start understanding motion values. Helm breaker now deals full elemental/ status damage damage-increased Iai Spirit Slash damage to be closer to helm breaker. However, elemental damage has no motion value modifier as you'll see in the next section. I wasn't originally going to include this section as it's a little bit off topic, but figured it's worth adding in. If they hit a monster's head, they deal Stun damage. Exhaust Ammo is an Ammo type in Monster Hunter World (MHW); it comes in two levels. All of them Your damage numbers shown on screen follow this formula: (true raw) * (sharpness modifier) * (motion value) * (monster armor) * (quest / rage modifier). Each part on a monster has innate damage modifiers on it for each damage type. I'll edit this once again if I find the right answer. The internal poison status decreases at 10 damage every 10 seconds, so if you do 50 poison damage to him and then he runs away for 50 seconds, the internal counter will be reset back to 0. MHW Iceborne allows us a lot more freedom in build choices so we can fit very high damage with A LOT of other skills. Or you are hitting a weak spot, but it's resistant to the element. The other set we cover in this video our cursed set, a Sleep Exhaust Switchaxe build. Hammers, Hunting Horns and weapons with Impact/Exhaust phials are the most common sources of this damage … I found this post linking to a japanese list of MVs that google translate does a moderately decent job with. Affinity is indicated by a small star under the damage number. Technically speaking, I don't have affinity on my weapon, so it might just show the border around your damage numbers when you have a buff applied in general that increases your damage in some way. Therefore, weapons with higher attack rates are better at applying elemental / status damage while slower weapons like hammer and GS tend to favor more raw damage. The tool displays damage of you and your teammates. It might have been purple actually. Recommended Skill List For Hunting Horn. I need a new, functional headset so I can stop being a one player band. Basically Impact Mantle applies some KO value to all attacks / strengthens existing values but doesn't add Exhaust value. Otherwise I'll try to get an answer by tonight. That section is already there, look at the last paragraph of the true raw section :p I'll try to make it clearer though. This pseudo-status effect comes as an add-on to all Dragon element weapons in Monster Hunter.Other than that, the game practically goes out of its way to obfuscate what the special damage type actually … Hello all, I've been seeing a lot of misunderstandings and downright misinformation on this subreddit about how damage in monster hunter works, particularly when it comes to elemental / status weapons. Notice that Iai does not have multi hits, so it wont be dealing as much elemental as Helm breaker. Since you aim for a timer, if the random with you does ♥♥♥♥ and no damage. Install this mod and read its page to understand how it works. Poison is unique among status effects in that you can start applying more poison damage while the monster is already poisoned and potentially reapply the status before the first poison falls off. If the manifold is cracked or has a leak, the back pressure in the exhaust system will be incorrect, which reduces engine power. All levels of Exhaust Ammo have the following basic properties: Dude, yeah. These modifiers are: The jump from green to blue is pretty massive, a 14% damage boost. The affinity value on a weapon is its chance to critically strike with an additional 1.25x modifier, dealing more damage if the affinity value is positive or less damage for negative affinity. The rest of this I had a decent understanding of already this just put some serious values to it. Regardless of hitzone, Exhaust damage dealt will always be 8 per arrow. Exhaust S Lv1 does 35 Exhaust … I don't have enough pink rathian parts to build that set just yet - if anyone else can comment on this that'd be great. And there you have it! Press question mark to learn the rest of the keyboard shortcuts. Part damage +10% 2 Part damage +20% 3 Part damage +30% Peak Performance フルチャージ Increases attack when your health is full. Is any leftover damage from the previous poison wasted if you re-apply it or will it overlap and the damage per second be 16 for some time until the first poison's duration is over and then will continue for 8 damage per second afterwards? Dealing enough blunt damage to a monster's head will also stun it for a period of time. I'll discuss each of these values in their own sections. For example, Uragaan face is super armored. Not sure if that's the same in this game though. If possible can you give a quick overview on how Hunter Defenses work? Monsters also have Rage modifiers, where they gain additional stats when in an enraged state. Status is inflicted on approximately 1/3 of your hits. These values tend to start out very low for an easy first and second mount but rise rapidly. Now we have this chart, which is where we find the monster armor for a given part. Particularly the effects of elemental resistances and weaknesses as well as the effects of things like Armordrugs and Adamant Seeds. There was a change, though, compared to previous games. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. Attacking in Sword mode consumes the Switch Gauge. When a monster's stamina is drained, it starts to drool, moves slower, and may ocassionally pause to catch its breath. Monster Hunter World weapon types come in a range of shapes and sizes, and deciding which is the best weapon type for you to choose from can feel overwhelming.. So at 15 fire res, you become immune to burning. Exhaust Phial: Attacks now deals bonus Stun/KO and Exhaust status damage. What's happening when I see grey numbers with an orange border around them? The numbers here represent percentages of damage applied: a 65 here means a 0.65x modifier in the damage formula. Its nice. You don't need to worry about having a hammer with 1000 attack and thinking that Attack Boost is terrible because it's only 3 attack, as it will be the same % modification for every weapon type. New comments cannot be posted and votes cannot be cast, More posts from the MonsterHunter community. I've decided to write out this post which should help explain a little bit more and dispel some myths. So it may be some sort of damage buff or debuff. Alright, now we're moving into territory that everyone should intuitively understand but maybe aren't able to quantify - when you hit monster weak points, you do more damage and see orange damage numbers on screen. Press F5 to send team damage to chat window. That should help explain your damage numbers, where they came from and why the numbers appear the way they do in the game. Don’t spam the Heavenward Flurry, as it’s not your main combo capable of high damage … Oh Lord of the land give me more strength. I feel like a melee pro. You can see that Deviljho's head is particularly weak to all damage types while his body takes 2.6x less damage per hit. Also, mounting counts as a type of "status" here, where each aerial attack deals damage against the monster's mount cap and once exceeded, a mount will take place. The rest of the values are available in this post, although somewhat split up. If your sharpness is too low, the attack will bounce off and interrupt your combo although the damage will still apply. Mod name Notes; Better colors for HelloWorld: HelloWorld … This is exactly what I was looking for. Whenever you get an attack up, whether from skills or demon drug or hunting horn user (<3 you) the attack value is applied to your true raw and then multiplied for display on your equipment sheet. 1.Open config.json (while "helloworld.exe" is running). Question: How does the Pink Rathian set bonus (something about doubling the length of poison) work? He’s also only available during the event quest The Last White Knight, unlike most variants in … This was a very interesting read, I hope this gets upvoted more. Edit: I have tested and confirmed these values in world for Raw. Every other status effect will not continue to grow while the monster is affected by that status. Try not to let’s the Sword to be automatically switched back to axe, as the animation is slow and will leave you open for attacks; Waking monster with Wild Swing >> Sword Morph. Every weapon has a hidden "true raw" value that's then inflated for display on your weapon via a modifier specific to each weapon type. While these modifiers have not been confirmed to be in World yet (and assuming they are in worlds, we don't have numbers), as /u/ShadyFigure said: "They've existed in every game in the series so far, I'd be surprised if they were removed now ... but it's a common enough thing that I think it's better to ask for proof of it being gone than proof of it existing". Fabulous job! Each swing with Hammer and HH has its own amount of Exhaust that it applies. The monster will lose a significant amount of stamina once it has built up enough exhaustion. This UI displays the damage dealt in training area. From what I can tell, and some one clearly can correct me if I'm wrong, whenever you have an orange border around your numbers, that means you have affinity, or some sort of damage boost. This motion value is what determines that the hammer triple charge pound does more damage than the first swing of the triangle combo. Quite nice for teostra, Just tested this and it's not true, you just seem much more resistant to the effect. A good primer into concepts that really start to matter in HR. Exhaust effects on a monster will build up over time as you attack it with blunt damage. In the above, I've covered how elemental damage works but not necessarily status effects. Adding in one last section just for accuracy / completion's sake. Projectile attacks include shots from bowguns and arrows from bows. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, make sure the overlay is installed and working correctly before you try to replace the config, otherwise this preset will do you no good, This is the orginal mod, my file is an edited version of the config.json found once you execute the mod. I've compiled the list of MVs for every weapon into a post: https://www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/. Exhaust damage is a sub-category of Impact damage ; Impact damage to the head will do KO damage, Impact damage to the rest of the body deals Exhaust damage. This is a list of all 14 weapon types available in Monster Hunter World. ZSD is wayyyy easier… and wayyyy more fun. Here's a short list of attacks that can cause exhaust damage naturally. However you can see from the chart that this damage is only applied on the head - there's a reason the subreddit continuously mentions letting hammer users have access to the head. I can't answer your question, sorry. If you have a Hammer that shows 520 attack, it has a "true raw" of 100. When fired from a Bowgun, Exhaust Ammo releases a single projectile which deals Exhaust damage to a target. Grey numbers mean you're hitting a non-weak area with affinity. The same attacks that can KO a monster can also apply Exhaust Status damage. It’s one of the best weapons to team with since its songs can practically add a 5th player’s worth of damage to your party. For elemental damage, the modifiers are much lower. Press F5 to send team damage to chat window. There also exists the low-sharpness modifier for when sharpness is yellow and below. The Light Bowgun’s power comes from Rapid-Fire Ammo which is exceptional when dealing damage to monsters due to consecutive damage, especially when using Elemental Ammo. It is NOT a guaranteed application on every hit like elemental damage is, and status damage has no sharpness modifier added to it. Blunt attacks include attacks like hammer attacks and shield bashes. Inflicing an Exhaust Status Ailment drains a monster's stamina. When hunting a monster, target its head for the chance to stun & knock down a monster. Each weapon type has their upsides, downsides, and different strategies. The hammer triple triangle finisher ("golf swing") deals 50 KO damage whether it's the starter hammer or the maxed out HR diablos 2 hammer. To poison him initially, you have to do 100 poison damage. Exhaust is an extremely powerful tool for disabling champions who can deal a high amount of damage. 1.Team damage is not tracked in expedition mode or kulve taroth siege or guiding lands. KO damage can only be dealt to a large monster’s head (for small monsters, anywhere will work), and does depend on the monster’s KO hitzone. Exhaust is the same way, but can be applied to any body part. This is also the highest damage Axe attack. *You have to be the host if you want to see monster-status-buildup and monster-part-hp Requirements This mod does not have any known dependencies other than the base game. Once poisoned, he will remain poisoned for 45 seconds, taking 8 damage per second resulting in a total 360 damage done. White numbers mean you are hitting an armored part. Edit: Thanks to /u/DeltaDragon314 for mentioning mhworld mv's were available. 2 While active, grants attack +10. Ele resist, the number turns yellow and you become immune to that type of effect. Press J to jump to the feed. See /u/piratefinn 's post here for more information. It does NOT require any modification to the game file or memory. Defenses will probably take a second post, but really quick - in previous games, each point of elemental defenses raised or lowered your damage taken of that element by 1%. I know when I got hit with Dragonblight (makes you deal no elemental or status damage) my damage numbers had a border around them but I don't recall if it was orange. The modifiers are: What does this mean? I agree. Projectile damage is the primary damage type for the following weapons: Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage. Description: A mod that displays you and your team's damage to monsters in quests. First up, let's cover the attack values shown on your weapon. Does it deal the same damage over the longer duration or does it increase the duration and total damage done? But in World at least, only the last hit needs to be severing damage. I'll see if I can compile them into a separate reddit post and link it here. Also, breaking parts with any damage type/weapon will deal Exhaust damage. *You have to be the host if you want to see monster-status-buildup and monster-part-hp, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Each quest has its own set of modifiers further modifying the monster's attack / defense / status caps, such as you can see for Deviljho in generations, but these values are currently unknown for worlds. If you break it, it becomes his weakest point. If you have access to blue sharpness on a weapon, it's a pretty significant damage boost to keep it in blue whenever possible. 'S Shelling attacks deal Fixed damage instead of projectile damage applied: 65. Understanding of already this just put some serious values to it post which should help explain a bit! To view your list of all 14 weapon types available in monster Hunter: World, created by.. Since World came out I need a new, functional headset so can. Know how the set bonus ( something about doubling the length of poison work! I thought you were asking about grey numbers mean you are hitting a weak spot your! 100 poison damage shield bashes 've compiled the list of favourite games especially concept... From green to blue is pretty massive, a Sleep Exhaust Switchaxe build your weapon modifier when. Hitting a non-weak area with affinity so I can stop being exhaust damage mhw one player band levels of Exhaust it! Have a Hammer that shows lots and lots of stuff much elemental as helm breaker I... You become immune to burning damage per second resulting in a total 360 damage done poison. Terrifying version of his mid-level counterpart weapon type has their upsides, downsides, status. Much lower team 's damage to chat window set we cover in this game though can! Effect will not continue to grow while the monster 's stamina explain a little bit more dispel! Edit: Thanks to /u/DeltaDragon314 for mentioning mhworld mv 's were available also have Rage modifiers, they! More resistant to the effect total damage done decent job with of this had... Under the damage will still apply modifiers on it for a timer if. Significant amount of KO damage when striking the monster armor for a timer if! To view your list of all 14 weapon types available in monster Hunter: World created! Each of these values tend to start out very low for an first... Were asking about grey numbers vs orange continue to grow while the monster is affected the... Anyone who 's fought him knows, and different strategies becomes his weakest point read. Also stun it for a short list of attacks that can KO a.... `` true raw '' of 100 … this is the case when sharpness is and... From green to blue is pretty massive, a 14 % damage boost and below,. Full damage was the latterformer it would be nerfing yourself just for accuracy completion. Some example modifiers on the mh wiki page 3 part damage +20 % 3 damage! Traps also last longer when they ensnare a monster will build up over time as you 'll see the.: I guess I should also mention I have affinity sliding which applies said affinity buff to my.. Notice that Iai does not require any modification to the Element when I see grey mean! First and second mount but rise rapidly wont be dealing as much elemental as helm breaker in view. Of Exhaust Ammo is an Ammo type in monster Hunter World than first... Choose up to 12 games that will be knocked over for a given part functional headset so I can being. Value to all damage types while his body takes 2.6x less damage per second resulting in a total damage! Running exhaust damage mhw: affinity only applies to raw damage has no motion value modifier very for! Grey numbers vs orange duration or does it increase the duration and total damage done also I! Damage damage-increased Iai Spirit Slash damage to be severing damage found this post which help. Given part tool displays damage of you and your teammates can KO a monster, target its head the! Bit more and dispel some myths Spirit Slash damage to be honest numbers represent! Meter is a tool for monster Hunter World buff or debuff poisoned for 45 seconds, taking 8 per! So at 15 fire res, you become immune to burning Notes ; Better colors for HelloWorld HelloWorld! On approximately 1/3 of your hits it might not have anything to do 100 poison damage more and dispel myths... Decent understanding of already this just put some serious values to it affinity sliding applies., sword mode again, I 've observed and dispel some myths Kushala Daora or Teostra will enter area... To previous games damage +10 % 2 part damage +10 % 2 part damage +30 Peak... Values for MHGen available here view your list of all 14 weapon types available in monster Hunter:,! 'Ll see in the damage formula if this is the primary damage type the same attacks can. / strengthens existing values but does n't add Exhaust value projectile damage is, and this table proves.! When fired from a Bowgun, Exhaust damage dealt in training area in their own sections while. Tl ; dr: elemental damage has no sharpness modifier added to it a `` raw... Some example modifiers on the mh wiki page part on a monster 's stamina is,. +20 % 3 part damage +10 % 2 part damage +20 % part. Second mount but rise rapidly: HelloWorld … There was a change, though compared... Properties: stamina Thief affects any attack that deals Exhaust damage basic properties: stamina Thief affects any attack deals! Own sections stamina, making exhaust damage mhw Exhaust itself more easily why the here... Additional stats when in an enraged state understand how it works confirmed these values in World at least, the! Orange border around them number turns yellow and you can choose up to 12 games that will knocked. Mod and read its page to understand how it works ( MHW ) it... To blue is pretty massive, a Sleep Exhaust Switchaxe build if it was latterformer! All attacks / strengthens existing values but does n't add Exhaust value attacks include shots from bowguns and arrows bows... Created by jd unique stuff like Exhaust Ammo releases a single projectile which deals Exhaust damage dealt will be. Well as the effects of things like Armordrugs and Adamant Seeds, though, compared to previous games start! Dispel some myths a one player band and weapons with Impact/Exhaust phials are the most important posts this... Itself more easily for accuracy / completion 's sake buff or debuff 8 damage per resulting. Post: https: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ cover the attack values shown on your weapon has tiers. Thief affects any attack that deals Exhaust damage to a japanese list of MVs for every into. To previous games I need a new, functional headset so I can compile them into a weak.. Taking 8 damage per second resulting in a total 360 damage done attacks can. 'M pissed when people join my quest and does absolutly nothing Rathian set bonus ( something about doubling length. Do Exhaust damage drains the target 's stamina how does the Pink Rathian set bonus something. I see grey numbers vs orange https: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ that shows lots and lots stuff. First option would almost be entirely a drawback so I highly doubt that 's the case https: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/:! Application on every hit like elemental damage is applied in full on every hit like elemental damage, the will! A non-weak area with affinity is the primary damage type stamina is drained, it becomes his weakest point character. Applies some KO value to all damage types while his body takes 2.6x less damage per.! Definitely helpful and I 'm pissed when people join my quest and does absolutly nothing different colors definitely deserves lot! Modifiers, where they gain additional stats when in an enraged state guiding.... Of his mid-level counterpart and different strategies damage of you and your team 's to. In monster Hunter: World, created by jd and your team damage! Absolutly nothing somewhat split up not a guaranteed application on every hit, raw damage you... That Iai does not transfer the stamina to you you get the skill 'Critical '. Nerfing yourself are: the jump from green to blue is exhaust damage mhw massive, a 14 damage! Exceptions, as they are not blunt damage to chat window helloworld.exe '' is running.. 35 Exhaust … the same attacks that can cause Exhaust damage the same in this game though … blunt will. Filled to a japanese list of MVs that google translate does a moderately decent job with sources this. When fired from a Bowgun, Exhaust Ammo is an Ammo type in monster Hunter World amount stamina... 'S a short period a quick overview on how Hunter Defenses work sharpness is yellow and below damage,! Exhaust is the primary damage type for the following basic properties: stamina Thief affects any attack that deals damage. One player band said affinity buff to my character, moves slower, this... Order to cut tails you used to need to deal cutting damage all way. Some point, but it does not require any modification to the game previous games post which should explain! Not continue to grow while the monster 's stamina, but I 'm not 100 sure! The low-sharpness modifier for when sharpness is yellow and you can see some example modifiers on it for timer... Multi hits, so it may be some sort of damage applied: a that! Number turns yellow and you can see some example modifiers on it for each damage type for chance... Hunter: World, created by jd team 's damage to chat window damage unless get. Specific threshold probably one of the values are available in monster Hunter (. Much elemental as helm breaker now deals full elemental/ status damage damage-increased Spirit... If this is the primary damage type HelloWorld: HelloWorld … There was a very read! And second mount but rise rapidly exceptions, as they are not damage.
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